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  • Jumping In
    Jumping In
    2 / 5 earth good water
    Action
    R Commit your character card: After one of your opponent's attacks deals 6 or more damage, choose an attack in your discard pile and play it. If that attack deals damage, your opponent may not play abilities that grant damage bonuses for the rest of this turn.
    MHA
    Standard
    Retro
    Alpha